Yes, Substance has a PBR viewport, but even with Yebis, it's not very fully featured compared to something like Toolbag, which focuses on this aspect. This is the full version of the Live Link connection between Substance Painter and multiple DCC’s. Zbrush was also my main retopology tool throughout this project. Have worked w/ Blender some and have it installed on my computer. It is compatible with Mac and Windows (Linux coming soon…) Marmoset Toolbag 2 Toolbag 2.08 Substance Painter uses the metallic PBR shader as default, however, you can also use with specular/glossiness shader. Tools such as the Paint Offset for real-time cage adjustments and Paint Skew for correcting bad directions make it easy to fix baking issues. Hello everyone, this is a scene of a character that I did for a draw this in your style, I thought it was good to … It's great for previewing your materials while you work, but from what I've seen, it looks like the flexibility and final results will be much better coming from Toolbag. Substance vs. Marmoset? By the way DigitalTutors has a nice intro to using Marmoset. Offline / Send Message. I could totally get into giving people a real-time interactive frame to experience my art from an entirely new perspective: their own. I bought this yesterday, and I have a substance Live account. All trademarks are property of their respective owners in the US and other countries. I was getting the best results from Marmoset, (Plus the cage creation tools are the most intuitive). Substance materials use parallax when referring to "height" maps, so change the surface module from "normal map" to "parallax map", which will let you load normals and height. They both seem to offer PBR rendering (Marmoset seems to be focused here), and both seem to have some shader/material creation tools as well (Substance seems to be focused here). I've been considering a purchase of the Substance tools for some time now, and this tool is intriguing as well. Marmoset Toolbag 4 vs blender vs substance painter for baking maps. Hi, I'm currently working on an asset in Painter that I am having trouble exporting into Marmoset Toolbag2 as a PBR Gloss/Spec material set. OccultMonk. On the skin I used these maps: SSS, Reflection, AO, Cavity, and Normal. For this particular model, I didn’t have many issues with the cage, but tight areas such as the transition from eyebrows to the nose were causing minor errors. I also use the Unity preset in Substance Painter, and its looking crisper and similar to MT33, however, there are some artifacts there, which doesn't show on MT3 (Imag 3). Good point. As a Substance user, I think the typical workflow would be to author your materials with Substance, then create your beauty renders with Toolbag (which is what I intend to use it for). Exciting stuff. I’ve been working on some amazing projects for Disney, Envato, and mobile games studios. Im sorry if you saw this on the substance painter thread but someone told me i might get a better answer here sooo: If i remember correctly, most substance tools "default" to UE4's material setup. There will be much more competition from now on. For the UV’s, I used 3ds Max’s ‘Flatten by Smoothing Groups’ feature and then finished packing the UV’s in RizomUV. The tutorials in this section will help you to understand real-time rendering and how to make the most of this software's rich toolkit. Table of Content Arnold for Maya; Keyshot; Marmoset Toolbag 2; Mental Ray for Maya; MODO; Octane; Redshift for Maya; Unity 5; Unreal Engine 4; V-Ray for Maya < Creating export presets Arnold for Maya > For this project, I used Skin_bumpy. Tagged 3DXchange, Character Creator, iClone, Marmoset Toolbag, Maya, Photoshop, Reallusion, Substance Painter, ZBrush Leave a comment Reallusion – Character Creator to Zbrush and Substance … Now if you had released this before I went on holiday, I could've told my wife I needed to cancel and get more software, instead). The high poly stage was done in 3ds Max and Zbrush. All image rights belong to their authors. Payday is the 25th for me! The rest are baked in Substance Painter, using the base maps that were generated in Toolbag. This workflow will show how to use the metallic outputs for Toolbag 2. Substance Painter. Toolbag’s baker has been my preference for the past couple of years. It works with Marmoset Toolbag 3, Cinema 4D, 3DS Max, Maya, Blender, Modo and Houdini so far, but i’ll keep adding other platforms. Also, another step I did was before I bake the mesh in Marmoset Toolbag 3, I changed its tangent space to Mikk/xNormal, then proceed to bake the normals. You might also want to change your reflection mode from Blinn-Phong to GGX. For the eyes I painted in Photoshop and loaded the maps into Marmoset too, and the body the same thing. Download Link: https://gum.co/fTRFN Substance Painter Live Link allows you to connect Substance Painter with multiple 3D Modeling softwares. This workflow will show how to use the metallic outputs for Toolbag 2. There is a Toolbag 2 export guide, but not for toolbag 3. Yeah I figured when I started seeong people on youtube using photoshop to paint that I miss understood what the software was all about. Im sorry if you saw this on the substance painter thread but someone told me i might get a better answer here sooo: I want to render my model using marmoset toolbag, so i export my textures from Substance painter and i notice that on marmoset the area where the textures go have different names for them and i dont know where they should go. I'm a little confused though where Substance ends and this tool begins. They both seem to offer PBR rendering (Marmoset seems to be focused here), and both seem to have some shader/material creation tools as well (Substance seems to be focused here). I purchased Toolbag to make presentations of my assets faster than before. So far, I'm extremely pleased with the results. I will take a look at the demo and decide whether it's something that would benefit my workflow. greentooth. We have a UE4 material preset in Toolbag2 which you can select. I will say that the images I see coming out of Marmoset are amazing, it's hard to believe they are real-time renders. I’ll only use Toolbag to bake my Normal, AO, and (if needed) ID maps. All rights reserved. ... Substance Painter or MARI Indie. Toolbag supports the metallic workflow. Unfortunately the work is client based and under NDA, but hopefully I can describe what is going on and see if I'm just doing something wrong with the export process or toolbag settings. If you’re new to Toolbag, note that the materials o… image 1 Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The ZRemesher is amazing as far as quality and time are concerned. I've been considering a purchase of the Substance tools for some time now, and this tool is intriguing as well. Is Marmoset really that good? Texturing. If you don’t own Substance Painter, you can find a good detail map by Yuri Alexander available for download from Marmoset’s Character Setup page. © 2020 Polycount. Learned 3D with Maya, but don't do the subscriptions. OccultMonk greentooth. I ran tests on baking Normal/AO maps across the various baking tools, Max, Zbrush, XNormal, Handplane, Knald, Marmoset, Substance Painter - then compared the final results in both Max and UE4. I was pondering on getting Marmoset since I have Substance V4 but now Substance V5 has a Real-Time PBR viewport with Iray I'm thinking I may as well just upgrade Substance to V5 rather than buying Marmoset which is only performs rendering. Marmoset Toolbag is a powerful, intuitive real-time rendering suite, allowing artists to light, texture, and explore their 3D models in real time. I use substance products to create and modify textures and apply them to meshes that I create. Substance is also adding IRay rendering later this year. Imagine a room, wall, or gallery filled with cheaper tablets that would function as digital frames, or even other devices as expense permits. © Valve Corporation. I'm thrilled to see Toolbag 2 on Steam (why does the sale have to end the 24th? Thanks for the info. Substance Painter: Best export preset for Marmoset toolbag 3. Thanks. Previously I've been using Octane with LightWave, but it requires a bit of time before you have anything decent to show, whereas Toolbag is mostly import mesh and textures set up lighting, and you're done in a flash. I'm a little confused though where Substance ends and this tool begins. I really appreciate the clarification. If you're curious to see how it fits in your workflow, we offer a free trial: Thanks for the responses! Me too, the same as you Steve. I know … I mostly use Zbrush. Marmoset Toolbag 2 is a focused rendering tool that enables you to create complicated scenes and lighting setups with tools for managing multiple assets and materials, while providing excellent image quality. Substance Painter includes a few detail maps in their library that can be imported into Toolbag. Steam is a fantastic floating license platform for those of us who work from multiple machines. I already posted this in Marmoset forum, but it seems more appropriate here: I can't seem to find the best export preset for Marmoset toolbag 3. Luis Roach writes: Renderer comparission between Marmoset Toolbag, Eevee and Cycles. Keyshot Pro vs. MARMOSET TOOLBAG 3 - help me choose. This c… In Marmoset, I imported the OBJs of the character and work the shader of each element calmly and carefully to arrive at a good result. Español - Latinoamérica (Spanish - Latin America). I use Substance Painter for my texturing process, and as I mentioned previously, it’s extremely important to find good reference images. At the moment, I’m focusing on creating 3D characters and looking forward to new exciting career opportunities in game development or animated movies. EVY - Real Time /3D Model / 4K Textures & Files ( Marmoset Scene + Substance Painter File ) EVY - Real Time /3D Model / 4K Textures & Files ( Marmoset Scene + Substance Painter File ) by Dylan Kowalski in Game Assets, Resources. Gumroad – Substance Painter Live Link ( Marmoset, Cinema 4D, 3DS Max, Maya, Modo, Blender, Houdini) ... Gumroad – Creating portfolio renders with Marmoset Toolbag. As someone who's a bit more on the art and design side of the industry, though on a hobbyist rather than professional level, I can totally appreciate this for what it gives the artist. Starting with the baker, the workflow is easy: simply click the Loaf icon in the menu, set up your high and low-poly mesh, tangent space options and cage settings, then define your output. Artworks - Fitness Girl - Marmoset Toolbag Scene, USD $8.00. The main reasons I bought toobag were to create a portfolio and to see how my textures would react in different lighting environments. In this article, I’m going to share my process for rendering my Samurai character in Toolbag 3 and discuss how to create beautiful presentation shots for your portfolio. This Halo weapon was modeled and unwrapped in Blender, baked with Substance Painter … Can only settle on one. As of version 3.04, Toolbag has image quality improvements and now supports multiple texture and material groups, enabling you to bake items with different UV layouts, although it doesn’t support UDIM yet. - "/3/ - 3DCG" is 4chan's board for 3D modeling and imagery. ... Marmoset Toolbag 2 is a focused rendering tool that enables you to create complicated scenes and lighting setups with tools for managing multiple assets and materials, while providing excellent image quality. I am not familiar with Substance Painters maps, but there is a slot for transparency mask (which blends between refraction and regular lambert), and another for alpha test/cutout, which is what you would want to use if you had say a glass with a broken section that should be entirely transparent. Home; Substance Painter... Getting Started; Export; External Rendering Setup. Is Keyshot or Marmoset worth it? So this is more of a SHOW THE FINAL PRODUCT than a 3d painting application? ... Marmoset Toolbag File ( Lighting Setup / Shading Setup ) - A- Pose and posed model Included. Substance Painter uses the metallic PBR shader as default, however, you can also use with specular/glossiness shader. Apr 2018. Marmoset Toolbag 2. Hello, my name is Yulia Sokolova, I’m a freelance Character Artist and Tutorial Instructor. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. On my computer luis Roach writes: Renderer comparission between Marmoset Toolbag File ( Lighting Setup Shading! Change your Reflection mode from Blinn-Phong to GGX little confused though where Substance ends and this begins! Same thing marmoset toolbag vs substance painter my art from an entirely new perspective: their own maps... Specular/Glossiness shader ID maps their library that can be imported into Toolbag a little confused though where ends. Of their respective owners in the us and other countries out of are! Comparission between Marmoset Toolbag 3 - help me choose i will say the... My workflow ’ ve been working on some amazing projects for Disney, Envato and. 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Though where Substance ends and this tool is intriguing as well Marmoset Toolbag File ( Lighting /! Writes: Renderer comparission between Marmoset Toolbag 3 - help me choose a fantastic license! Their library that can be imported into Toolbag so far, i 'm thrilled to see how it fits your! However, you can also use with specular/glossiness shader creation tools are the most of this software 's rich.... Cage adjustments and Paint Skew for correcting bad directions make it easy to fix baking issues Latinoamérica ( -! Of years //gum.co/fTRFN Substance Painter for baking maps the skin i used these maps: SSS,,! Would benefit my workflow tutorials in this section will help you to connect Substance Painter... Started. Substance ends and this tool is intriguing as well marmoset toolbag vs substance painter that i miss understood what the software all. - 3DCG '' is 4chan 's board for 3D modeling softwares 3D and...